Pontus Westerberg, UN-Habitat: “People need to be allowed to offer their own solutions to the problems in the places in which they live”

UN-Habitat’s Pontus Westerberg leads an innovative program that has citizens offering their own ideas about urban design using the video game Minecraft.
Technology in schools with an impact in and out of the classrooms

From GPS locators to prevent truancy to Big Data to improve reading rates and fluency. Tech in schools also belongs outside the computer lab.
How and why do cities die?

Cities are living organisms. They have an origin and many of them even had an end. But how do cities die?
Digital natives, technological illiterates?

The most recent generations have been described as digital natives, but they are actually tech illiterate, which can become hugely problematic
New COVID-19 outbreaks: this is what the hammer and the dance will be like

Is it possible to mitigate the COVID-19 new outbreaks through a mitigation or suppression strategy? These are the current results.
Three science fiction cities that predicted the future

Science fiction address challenges and solutions that are all too familiar. Metropolis, Hyperion y Minority Report were well ahead of their time.
Geothermal energy: a simple solution for making urban heat more sustainable

In the European Union, 40% of energy consumption come from basic services including heating, cooling and hot water in buildings
Can we combat poverty with an app?

Some cities are trying apps to mark down homeless camps and tend to their needs in a more localized fashion. But that technology can be abused.
Brussels will digitise the management of its historic buildings in the interests of sustainability

Brussels is monitoring some of its older buildings in order to detect and fix inefficiencies through their digitalization
The informal economy and developing countries: an engine of growth and a source of abuse

Informal economy can act as a cohesive force in unstable countries, but also provide fertile ground for horrible abuses